Oscar Winning Film Features Xbox 360 Time Travel [Top]


From Kotaku

500x nearperfect Oscar Winning Film Features Xbox 360 Time Travel [Top] Hurt Locker trounced the competition at the 82nd Academy Awards Sunday night, winning six Oscars. The movie has been called “near perfect” by critics. “Near perfect” as in not perfect?

While there have already been discussions (more here) about the film’s technical inaccuracies, those pale in comparison to two far more erroneous mistakes.

500x hurt1 01 Oscar Winning Film Features Xbox 360 Time Travel [Top] The film is set in 2004. It says so at the beginning of the film. That doesn't stop specialist Owen Eldridge (played by actor Brian Geraghty) from getting ahold of an Xbox 360 — that console wasn't released until November 2005.

Eldridge uses his from-the-future Xbox 360 to play third-person shooter Gears of War, a title that wasn’t out until fall 2006.

500x hurt3 Oscar Winning Film Features Xbox 360 Time Travel [Top] That would mean in 2004 Eldridge is playing a console that was a year away from mass market and a game that was two years away from launching. Ditto for the movie’s YouTube mention.

There must be an explanation for all this: Time travel. And you thought this movie was just about a bomb squad? It is. A bomb squad FROM THE FUTURE.

The Hurt Locker [Motionbox]





 Oscar Winning Film Features Xbox 360 Time Travel [Top]
 Oscar Winning Film Features Xbox 360 Time Travel [Top]

 Oscar Winning Film Features Xbox 360 Time Travel [Top]  Oscar Winning Film Features Xbox 360 Time Travel [Top]  Oscar Winning Film Features Xbox 360 Time Travel [Top]  Oscar Winning Film Features Xbox 360 Time Travel [Top]

 Oscar Winning Film Features Xbox 360 Time Travel [Top]



Oscar Winning Film Features Xbox 360 Time Travel [Top]


From Kotaku

500x nearperfect Oscar Winning Film Features Xbox 360 Time Travel [Top] Hurt Locker trounced the competition at the 82nd Academy Awards Sunday night, winning six Oscars. The movie has been called “near perfect” by critics. “Near perfect” as in not perfect?

While there have already been discussions (more here) about the film’s technical inaccuracies, those pale in comparison to two far more erroneous mistakes.

500x hurt1 01 Oscar Winning Film Features Xbox 360 Time Travel [Top] The film is set in 2004. It says so at the beginning of the film. That doesn't stop specialist Owen Eldridge (played by actor Brian Geraghty) from getting ahold of an Xbox 360 — that console wasn't released until November 2005.

Eldridge uses his from-the-future Xbox 360 to play third-person shooter Gears of War, a title that wasn’t out until fall 2006.

500x hurt3 Oscar Winning Film Features Xbox 360 Time Travel [Top] That would mean in 2004 Eldridge is playing a console that was a year away from mass market and a game that was two years away from launching. Ditto for the movie’s YouTube mention.

There must be an explanation for all this: Time travel. And you thought this movie was just about a bomb squad? It is. A bomb squad FROM THE FUTURE.

The Hurt Locker [Motionbox]





 Oscar Winning Film Features Xbox 360 Time Travel [Top]
 Oscar Winning Film Features Xbox 360 Time Travel [Top]

 Oscar Winning Film Features Xbox 360 Time Travel [Top]  Oscar Winning Film Features Xbox 360 Time Travel [Top]  Oscar Winning Film Features Xbox 360 Time Travel [Top]  Oscar Winning Film Features Xbox 360 Time Travel [Top]

 Oscar Winning Film Features Xbox 360 Time Travel [Top]



The Graphics Cards You Should Buy at Every Price [Graphics Cards]


From Gizmodo

500x gcardsnew The Graphics Cards You Should Buy at Every Price [Graphics Cards]Choosing a graphics cards is a confusing endeavor. So Tom’s Hardware shared their buying results after testing pretty much every card on the planet. Whether you’ve got $50 to spend or $250 to spend, this list will come in handy:

Some Notes About Our Recommendations

  • This list is for gamers who want to get the most for their money. If you don’t play games, then the cards on this list are more expensive than what you really need. We’ve added a reference page at the end of the column covering integrated graphics processors, which is likely more apropos.
  • The criteria to get on this list are strictly price/performance. We acknowledge that recommendations for multiple video cards, such as two Radeon cards in CrossFire mode or two GeForce cards in SLI, typically require a motherboard that supports CrossFire or SLI and a chassis with more space to install multiple graphics cards. They also require a beefier power supply compared to what a single card needs, and will almost certainly produce more heat than a single card. Keep these factors in mind when making your purchasing decision. In most cases, if we have recommended a multiple-card solution, we try to recommend a single-card honorable mention at a comparable price point for those who find multi-card setups undesirable.
  • Prices and availability change on a daily basis. We can’t base our decisions on always-changing pricing information, but we can list some good cards that you probably won’t regret buying at the price ranges we suggest, along with real-time prices from our PriceGrabber engine, for your reference.
  • The list is based on some of the best U.S. prices from online retailers. In other countries or at retail stores, your mileage will most certainly vary.
  • These are new card prices. No used or open-box cards are in the list; they might represent a good deal, but it’s outside the scope of what we’re trying to do.

Best PCIe Card: Under $85

Best PCI Express (PCIe) Card For ~$50:

Radeon HD 4650 (Check Prices)

500x radeon4650 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Great 1280×1024 performance in most games, 1680×1050 with lowered detail

Radeon HD 4650 DDR3
Codename: RV730
Process: 55nm
Universal Shaders: 320
Texture Units: 32
ROPs: 16
Memory Bus: 128-bit
Core Speed MHz: 600
Memory Speed MHz: 400 (800 effective)
DirectX/Shader Model: DX 10.1/SM 4.1

You will not find a card that packs more punch than ATI’s Radeon HD 4650 under the alluring $50 price point. With solid stock performance and an overclockable GPU, this card is an excellent starting point for our recommendations, and a wholly worthwhile upgrade if you’re currently stuck using a motherboard with integrated graphics.

Best PCI Express (PCIe) Card For ~$65: Tie

Radeon HD 4670 (Check Prices)

500x ati radeon hd 4670 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 1680×1050 performance in most games

Radeon HD 4670
Codename: RV730
Process: 55nm
Universal Shaders: 320
Texture Units: 32
ROPs: 16
Memory Bus: 128-bit
Core Speed MHz: 750
Memory Speed MHz: 1,000 (2,000 effective)
DirectX/Shader Model: DX 10.1/SM 4.1

With the release of Nvidia’s GeForce GT 240, ATI’s Radeon HD 4670 is no longer the most powerful reference card without a dedicated power connector. However, it remains a compelling solution under the $75 price point, which Nvidia’s solution simply hasn’t hit yet.

Performance is excellent and power usage is very low, making this product an impressive performer all-around. Its accelerated clock rates and modestly-higher price tag are worth considering if you originally had your eye on the Radeon HD 4650.

GeForce 9600 GSO (Check Prices)

500x geforce9600 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 1680×1050 performance in most games

GeForce 9600 GSO
Codename: G94/G92
Process: 65nm
Universal Shaders: 48 (G94) / 96 (G92)
Texture Units: 24 (G94) / 48 (G92)
ROPs: 12
Memory Bus: 256-bit (G94)/128-bit (G92)
Core/Shader Speed MHz: 550/1,375
Memory Speed MHz: 800 (1,600 effective)
DirectX/Shader Model: DX 10/SM 4.0

The GeForce 9600 GSO is seems to be getting quite hard to find, and is likely being end-of-life’d soon in favor of the new GeForce GT 240. Nevertheless, as long as it is available, the GeForce 9600 GSO remains a powerful competitor compared to the Radeon HD 4670. While the GeForce requires a dedicated PCIe power connector to supply more juice than the Radeon, it does offer better performance in some situations.

Best PCIe Card For ~$85:

GeForce 9600 GT (Check Prices)

500x geforce 9600 gt 3qtr med 02 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 1680×1050 performance in most games

GeForce 9600 GT
Codename: G94
Process: 65nm
Universal Shaders: 64
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 650
Memory Speed MHz: 900 (1,800 effective)
DirectX/Shader Model: DX 10/SM 4.0

The GeForce 9600 GT is a great performer, thanks in part to its high-end 256-bit memory interface and speedy DDR3 memory. It’s a great choice on an $85 budget, even if the architecture on which it centers is showing its age.

Certainly, this card’s continued presence here is a testament to Nvidia’s engineering work dating back almost two years ago. With that said, we’d certainly like to see the company’s latest DirectX 10.1 cards drop in price to compete against ATI’s strong offerings.


Best PCIe Card: ~$90 To $140

Best PCIe Card For ~$95: Tie

GeForce 9800 GT (Check Prices)

500x geforce 9800 gt 3qtr med 01 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Exceptional 1680×1050 performance in most games, 1920×1200 in most games with lowered detail

GeForce 9800 GT
Codename: G92
Process: 55nm
Universal Shaders: 112
Texture Units: 56
ROPs: 16
Memory Bus: 256-bit
Core/Shader Speed MHz: 650/1,625
Memory Speed MHz: 1,000 (2,000 effective)
DirectX/Shader Model: DX 10/SM 4.0

The GeForce 9800 GT is essentially a rebadged GeForce 8800 GT, and offers the same great performance it has for years now (that sure sounds funny to say in reference to graphics cards).

With the rising price of ATI’s Radeon HD 4850 giving it space to breathe, this legendary card is once again a recommended buy. But once again, we’re looking forward to seeing technological progress put new, faster, and cooler products loaded down with more features in this space rather than revisiting history.

Fortunately, there’s still PhysX and 3D Vision support to like about this aging board.

Radeon HD 4830 512MB (Check Prices)

500x radeon4830 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Exceptional 1680×1050 performance in most games, 1920×1200 in most games with lowered detail

Radeon HD 4850 512MB
Codename: RV770
Process: 55nm
Universal Shaders: 640
Texture Units: 32
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 575
Memory Speed MHz: 900 (1,800 effective)
DirectX/Shader Model: DX 10.1/SM 4.1

Just as the GeForce 9800 GT can once again be recommended due to the rising price of the Radeon HD 4850, so can the Radeon HD 4830. While availability is low, this Radeon is still a viable option under the $100 price point if you can find it. You’ll discovered that it offers great performance on par with the GeForce 9800 GT, with the added benefit of DirectX 10.1 support.

Best PCIe Card For ~$110:

GeForce GTS 250 512MB (Check Prices)

500x nvidia geforce gts 250 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 1920×1200 performance in most games

GeForce GTS 250 512MB
Codename: G92
Process: 65nm
Universal Shaders: 128
Texture Units: 64
ROPs: 16
Memory Bus: 256-bit
Core/Shader Speed MHz: 738/1,836
Memory Speed MHz: 1,100 (2,200 effective)
DirectX/Shader Model: DX 10/SM 4.0

The dissapearance of the $100 Radeon HD 4850 has not only opened up the GeForce 9800 GT and Radeon HD 4830 for recommended status, but also the GeForce GTS 250.

At $110, the 512MB version of this card offers respectable performance, and nothing else in the price range can compare to it. As fast as the Radeon HD 4850 and new Radeon HD 5750 (and notably cheaper), the GeForce GTS 250 has no real competition from the rest of the sub-$150 market at this time.

Bear in mind that going this route instead of the Radeon HD 5750 will cost you DirectX 11 support and Eyefinity. But in the context of gaming, you’ll need to make other quality sacrifices long before trying to enjoy either value-add in the $110 range.

Best PCIe Card For ~$120:

GeForce GTS 250 1GB (Check Prices)

500x geforce2501gb The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 1920×1200 performance in most games

GeForce GTS 250 1GB
Codename: G92
Process: 65nm
Universal Shaders: 128
Texture Units: 64
ROPs: 16
Memory Bus: 256-bit
Core/Shader Speed MHz: 738/1,836
Memory Speed MHz: 1,100 (2,200 effective)
DirectX/Shader Model: DX 10/SM 4.0

For $10 more than the 512MB version, an interested gamer can get the benefit of a full gigabyte of memory. At the highest resolutions and levels of anti-aliasing, this extra memory might provide a performance boost, though it’s unlikely the GeForce GTS 250 is powerful enough to run at those detail levels. Still, many buyers might find the slight $10 price increase worthwhile in something like Grand Theft Auto IV.


Best PCIe Card: ~$150 To $290

Best PCIe Card For ~$155: Tie

Radeon HD 5770 (Check Prices)

500x 13oct09 rd555 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Great 1920×1200 performance in most games

Radeon HD 5770
Codename: RV840 “Juniper”
Process: 40nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 128-bit
Core Speed MHz: 850
Memory Speed MHz: 1,200 (4,800 effective)
DirectX/Shader Model: DX 11/SM 5.0

While the new Radeon HD 5770 isn’t any faster than its older Radeon HD 4870 cousin (we’ve found that it’s even slightly slower in many instances), it does have something the Radeon HD 4870 doesn’t have: full DirectX 11 and Eyefinity support. Indeed, while the Radeon HD 5770 doesn’t run away with any performance crowns in this category, it does look good from a longevity/value standpoint.

Read our full review of ATI’s Radeon HD 5770 for more information on the card and its accompanying architecture.

GeForce GTX 260 (Check Prices)

500x geforce gtx 260 med 3qtr The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Great 1920×1200 performance in most games

GeForce GTX 260 (Core 216)
Codename: GT200b
Process: 55nm
Universal Shaders: 216
Texture Units: 72
ROPs: 28
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX/Shader Model: DX 10/SM 4.0

Like many cards, the GeForce GTX 260 is becoming very hard to find, and may soon be end-of-life’d. In any case, it does offer advantages in titles that run better on Nvidia’s GT200 architecture, and it sports some GeForce-only value-added features like PhysX compatibility and support for GeForce 3D Vision.

Once again, a little diligence is required on the part of the buyer to find out which card is best adapted for his or her favorite titles, and whether or not your motherboard supports SLI, CrossFire, or both multi-card technologies.

Best PCIe Card For ~$200:

Radeon HD 4890 (Check Prices)

500x ati radeon hd 4890 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Excellent 1920×1200 performance in most games

Radeon HD 4890
Codename: RV790
Process: 55nm
Universal Shaders: 800
Texture Units: 40
ROPs: 16
Memory Bus: 256-bit
Core Speed MHz: 850
Memory Speed MHz: 993 (3,900 effective)
DirectX/Shader Model: DX 10.1/SM 4.1

The Radeon HD 4890 is essentially an overclocked Radeon HD 4870. However, the tweaks that AMD made to the newer RV790 die result in much higher overclocking headroom. At stock speeds, this card is worth the $200. But to get the most out of it, some overclocking is in order. And now that the prices on Radeon HD 5850 cards are through the roof, there’s not much between this board and ATI’s next-fastest solution.

Read our full review of ATI’s Radeon HD 4890 for more information on the card and its accompanying architecture.

Best PCIe Card For ~$240:

2 x GeForce GTS 250 1GB in SLI Configuration (Check Prices)

500x 250x2 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Exceptional 1920×1200 performance, 2560×1600 in most games with lowered detail

2 x GeForce GTS 250 1GB in SLI Configuration
Codename: 2 x G92
Process: 65nm
Universal Shaders: 256 (2 x 128)
Texture Units: 128 (2 x 64)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core/Shader Speed MHz: 738/1,836
Memory Speed MHz: 1,100 (2,200 effective)
DirectX/Shader Model: DX 10/SM 4.0

Two GeForce GTS 250 cards in SLI pack a punch and make a strong case for multi-card setups. With the Radeon HD 4850s going up in price and down in availability, these GeForce cards replace them as the weapon of choice for sub-$300 brute force power.


Best PCIe Card: ~$300 To $400

Best PCIe Card For ~$310: None

Honorable Mention: Radeon HD 5850

500x hd5850 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Exceptional 1920×1200 performance, 2560×1600 in most titles

Radeon HD 5850
Codename: RV870 “Cypress”
Process: 40nm
Universal Shaders: 1,440
Texture Units: 72
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 725
Memory Speed MHz: 1,000 (4,000 effective)
DirectX/Shader Model: DX 11/SM 5.0

The new Radeon HD 5850 has some definite advantages over a pair of GeForce GTX 260s in SLI or a pair of Radeon HD 5770s in CrossFire. It doesn’t need a CrossFire-compatible motherboard, it uses a lot less power thanks to its 40nm manufacturing process, and it sports DirectX 11 capabilities (plus Eyefinity).

Unfortunately, scant availability forces us to relegate the Radeon HD 5850 to Honorable Mention status until it can be purchased without having to fight for it.

Read our full review of ATI’s Radeon HD 5850 for more information on the card and its accompanying architecture.

Best PCIe Card For ~$330: Tie

At approximately the same price, these options retain the same advantages of their single-card counterparts: two GeForce GTX 260s offer SLI compatibility, PhysX, and GeForce 3D Vision support, and two Radeon HD 5770s offer DirectX 11, Eyefinity, and high-def audio bitstreaming to CrossFire-compatible motherboard users. A good case can be made for either of these options, and none of them are a poor choice. Just pick your poison.

2 x GeForce GTX 260 in SLI (Check Prices)

500x 260x2 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Exceptional 1920×1200 performance, good 2560×1600 performance in most titles

2x GeForce GTX 260 in SLI
Codename: 2 x GT200b
Process: 55nm
Universal Shaders: 432 (2 x 216)
Texture Units: 144 (2 x 72)
ROPs: 56 (2 x 28)
Memory Bus: 448-bit
Core Speed MHz: 576
Memory Speed MHz: 999 (1,998 effective)
DirectX/Shader Model: DX 10/SM 4.0

Nvidia doesn’t have a DirectX 11-class architecture yet, so if you’re going to sink $300+ into DirectX 10 hardware, do so knowing that there are competing DirectX 11 boards available in the same price range.

A pair of Radeon HD 5770s won’t offer quite the same level of performance as two GeForce GTX 260s in SLI; that’s the trade-off for more modern functionality, though.

2 x Radeon HD 5770 in CrossFire (Check Prices)

500x 5770crossfire The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Exceptional 1920×1200 performance, good 2560×1600 performance in most titles

2x Radeon HD 5770 in CrossFire
Codename: 2 x RV840 “Juniper”
Process: 40nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 128-bit
Core Speed MHz: 850
Memory Speed MHz: 1,200 (4,800 effective)
DirectX/Shader Model: DX 11/SM 5.0

The new Radeon HD 5770 sports added benefits over its GeForce GTX 260 competition: DirectX 11, triple display outputs, and the ability to bitstream high-definition audio content from Blu-ray movies contribute significant value to ATI’s newest mainstream graphics cards. For those seeking long-term DirectX 11 compatibility, this might be the more attractive option.

Read our full review of ATI’s Radeon HD 5770 for more information on the card and its accompanying architecture.

Best PCIe Card For ~$400:

Two Radeon HD 4890 cards in CrossFire Configuration (Check Prices)

500x 4890x2 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 2560×1600 performance in most games

2 x Radeon HD 4890 in CrossFire Configuration
Codename: 2 x RV770
Process: 55nm
Universal Shaders: 1,600 (2 x 800)
Texture Units: 80 (2 x 40)
ROPs: 32 (2 x 16)
Memory Bus: 256-bit
Core Speed MHz: 850
Memory Speed MHz: 975 (3,900 effective)
DirectX/Shader Model: DX 10.1/SM 4.1

Two Radeon HD 4890 cards should, on average, perform on par or better than a single GeForce GTX 295, and will definitely beat out a single Radeon HD 5870. Plus, these Radeons cost less than either option. If you have a CrossFire-compatible motherboard and want some serious performance at high resolutions, this route is the way to go.

Read our full review of ATI’s Radeon HD 4890 for more information on the card and its accompanying architecture.


Best PCIe Card: ~$400 And Up

Best PCIe Card For ~$410: None

Honorable Mention: Radeon HD 5870

500x xfx radeon hd 5870 1 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 2560×1600 performance in most games

Radeon HD 5870
Codename: RV870 “Cypress”
Process: 40nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 850
Memory Speed MHz: 1,200 (4,800 effective)
DirectX/Shader Model: DX 11/SM 5.0

For $10 less, a couple Radeon HD 4890s will easily beat a single Radeon HD 5870 in the titles that matter today (perhaps this will change when DirectX 11 software becomes more pervasive). From a raw price/performance standpoint, this makes the Radeon HD 5870 a hard sell. But that is not to say this card is underpowered: it sports the fastest single GPU on the planet, relatively low power usage (remarkably low at idle), and DirectX 11 support. For folks without a motherboard that supports CrossFire and a hefty power supply, the new Radeon HD 5870 is definitely a more-than-viable option. Unfortunately, availability is still quite rare.

Read our full review of ATI’s Radeon HD 5870 for more information on the card and its accompanying architecture.

Best PCIe Card For ~$465: None

Honorable Mention: GeForce GTX 295 (Check Prices)

500x header productshot1 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Good 2560×1600 performance in most games

GeForce GTX 295
Codename: 2 x GT200b
Process: 55nm
Universal Shaders: 480 (2 x 240)
Texture Units: 160 (2 x 80)
ROPs: 56 (2 x 28)
Memory Bus: 448-bit
Core/Shader Speed MHz: 576/1242
Memory Speed MHz: 999 (1,998 effective)
DirectX/Shader Model: DX 10/SM 4.0

Despite ATI’s new Radeon HD 5970 taking its place as the fastest graphics card on the planet, Nvidia’s GeForce GTX 295 (with SLI-on-a-board) remains an extremely powerful graphics card. Essentially two conjoined GeForce GTX 275s, the GeForce GTX 295 offers very notable gains over a single Radeon HD 5870 in the great majority of game titles, although the Radeon will use far less power doing so. The GeForce GTX 295 does have an advantage in that it it still quite easy to find and purchase. Moreover, ATI’s release has forced prices on these cards down by a significant chunk.

Read our full review of Nvidia’s GeForce GTX 295 for more information on the card and its accompanying architecture.

Best PCIe Card For ~$625: None

Honorable Mention: Radeon HD 5970

500x amd ati radeon hd 5970 1 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

Great 2560×1600 performance

Radeon HD 5970
Codename: 2 x RV870 “Cypress”
Process: 40nm
Universal Shaders: 3,200 (2 x 1,600)
Texture Units: 160 (2 x 80)
ROPs: 64 (2 x 32)
Memory Bus: 256-bit
Core Speed MHz: 725
Memory Speed MHz: 1,000 (4,000 effective)
DirectX/Shader Model: DX 11/SM 5.0

3,200 shader processors. There isn’t much more we need to say about the brutal grace of execution that characterizes the world’s fastest graphics card, the Radeon HD 5970. With two Radeon HD 5870 GPUs onboard, the only things we can complain about are scant availability and an extremely high price tag. Availability should improve over time; the price not so much, but if you’re in the market for this card price probably isn’t an issue.

Read our full review of ATI’s Radeon HD 5970 for more information on the card and its accompanying architecture.


There you have it folks; the best cards for the money this month. Now all that’s left to do is to find and purchase them.

Don’t worry too much about which brand you choose, because all of the cards out there are close to Nvidia’s and ATI’s reference designs. Just pay attention to price, warranty, and the manufacturer’s reputation for honoring the warranty if something goes wrong.

Also remember that the stores don’t follow this list. Things will change over the course of the month and you’ll probably have to adapt your buying strategy to deal with fluctuating prices. Good luck!





 The Graphics Cards You Should Buy at Every Price [Graphics Cards]
 The Graphics Cards You Should Buy at Every Price [Graphics Cards]

 The Graphics Cards You Should Buy at Every Price [Graphics Cards]  The Graphics Cards You Should Buy at Every Price [Graphics Cards]  The Graphics Cards You Should Buy at Every Price [Graphics Cards]  The Graphics Cards You Should Buy at Every Price [Graphics Cards]

 The Graphics Cards You Should Buy at Every Price [Graphics Cards]



How HTML5 Will Change the Way You Use the Web [Web Browsing]


From Lifehacker

500x html5 evolution How HTML5 Will Change the Way You Use the Web [Web Browsing]Firefox and Safari partially support it, Google’s Wave and Chrome projects are banking on it, and most web developers are ecstatic about what it means. It’s HTML5, and if you’re not exactly sure what it is, here’s an explainer.

Image taken from Bruce Lawson’s fantastic HTML5 presentation.

What is HTML5? Some kind of really fancy link tag?

HTML5 is a specification for how the web’s core language, HTML, should be formatted and utilized to deliver text, images, multimedia, web apps, search forms, and anything else you see in your browser. In some ways, it’s mostly a core set of standards that only web developers really need to know. In other ways, it’s a major revision to how the web is put together. Not every web site will use it, but those that do will have better support across modern desktop and mobile browsers (that is, everything except Internet Explorer).

What Awesomeness can I expect from HTML5?

new html5 tags How HTML5 Will Change the Way You Use the Web [Web Browsing]The big, marquee changes in HTML5 have already made some headlines, thanks to browser makers like Google, Apple, Mozilla, and others picking them up and implementing them. The shortlist:

  • Offline storage: Kind of like "Super Cookies," but with much more space to store both one-time data and persistent app databases, like email. Actually, you can think of offline storage as something a lot like Google Gears—you just won't need to install a plug-in to reap the benefits.
  • Canvas drawing: Sites can mark off a space on a page where interactive pictures, charts and graphs, game components, and whatever else imagination allows can be drawn directly by programming code and user interaction—no Flash or other plug-ins required.
  • Native video and audio streaming support: It’s in the very early stages and subject to format disruption, but sites like YouTube and Pandora could one day skip Flash entirely to bring you streaming audio and video, with timed playback and other neat features.
  • Geolocation: Just what it sounds like, but not limited to a single provider’s API or browser tool. HTML5 can find your location and use it to tailor things like search results, tag your Twitter updates, and more. Location-aware devices are a big deal.
  • Smarter forms: Search boxes, text inputs, and other you-type-here fields get better controls for focusing, validating data, interacting with other page elements, sending through email, and more. It may not sound that sexy, but it could mean less annoyance as a user, and that’s always a good thing.
  • Web application focus: Without breaking down the hundreds of nuts and bolts, it’s fair to say that HTML5 is aimed at making it easier to build wikis, drag-and-drop tools, discussion boards, real-time chat, search front-ends, and other modern web elements into any site, and have them work the same across browsers.

Where can I see HTML5 in action?

Ooh, good question!

From this page right here, with a soon-to-be-optional-maybe-Flash, you can check out these video demonstrations:

Google I/O 2009 Keynote, pt. 1
w4fbf8gkchk How HTML5 Will Change the Way You Use the Web [Web Browsing]

Firefox 3.5 Treats Videos Like Web Pages:
3tlblvtik3a How HTML5 Will Change the Way You Use the Web [Web Browsing]

If you're running an up-to-date version of Firefox, Safari, Chrome, or Opera—or, basically, any regularly updated browser besides Internet Explorer—give these links a shot.

HTML5 Demos: Huge list of capability demonstrations, gracefully compiled by Remy Sharp.

Welcome to Safari: Written entirely with HTML5 and CSS 3.

YouTube in HTML5: No Flash required at all (for Chrome and Safari only, at this point).

Canvas drawing and audio
500x canvas audio How HTML5 Will Change the Way You Use the Web [Web Browsing]
Neat interactive site that shows tweets from folks who are digging on HTML5, with streaming background audio and interactive data pieces.

Why is it being pushed? Don’t Flash and JavaScript already work?

Make no mistake, HTML5 has much love for JavaScript and its many relatives—in fact, the new markup standards make it easier for JavaScript-type code to point at, and pull from, pieces of each web page. As for Flash, and Silverlight, and other browser plug-ins, well, they are artificial solutions for a natural problem that HTML5 is trying to fix: Placing and managing interactive elements on a web page.

flash install How HTML5 Will Change the Way You Use the Web [Web Browsing]Besides being a major source of browser memory leaks and crashes, Flash and its brethren also doesn’t work on every platform, and has to be re-written and adapted for every new one. If you’re looking to make a clever application available to as many people as possible, a write once, use everywhere system is ideal. When more browsers and developers support HTML5's audio, video, and interaction standards, the idea of the web as the universal app store—for smartphones, for desktops and laptops, Windows, Mac, and Linux—gets closer to reality.

Apple tried to pitch this mentality to developers with their first iPhone release. That pronouncement was, to put it mildly, roundly mocked. Since then, webapps have become a lot more powerful and respectable as mainstays of productivity, and enthusiasm for the walled garden model of application markets has waned quite a bit in the minds of an increasing number of developers.

wave iphone How HTML5 Will Change the Way You Use the Web [Web Browsing]That’s not to say that HTML5-powered web applications, with their lack of serious local storage, hardware access, and serious offline capabilities, are going to make the iPhone App Store, the Android Market, or the desktop software we’re all used to obsolete. But look at how Chrome is positioning its Chrome OS for netbooks, which relies on HTML5 for offline storage: A secondary computer, in terms of hard-and-fast capabilities, but one you might use just as often, if not more, for the web-connected convenience.

How will HTML5 makes its way onto my web?

HTML5 isn’t a software release, or a web development law. It’s a voted-upon and group-edited standard, written in broad fashion to accommodate different styles of development and the different thinking among web browser makers.

Put more simply, it depends on what you’re using to surf. And what standards your web makers are following.

browser compare How HTML5 Will Change the Way You Use the Web [Web Browsing]Firefox, Safari, and Chrome on the desktop support a few of the styles and features outlined in HTML5′s draft specifications, like offline storage, canvas drawing, and, most intriguingly, tags for audio and video that allow sites to stream multimedia files directly into a browser. Apple’s Safari for iPhone and the Android browser also support elements of HTML5, as does Opera Mobile. Want to know the nitty-gritty of where your browser stands on HTML5? Web geeks have put in the time to put it all in a Wikipedia chart.

Those audio and video tags aren't quite as liberating as they may seem. The writers of the HTML5 standard—Ian Hickson of Google and Davd Hyatt of Apple—wanted to define a single, standardized format for video streaming, but while their employers favor the H.264/MPEG-4 standard, open-source firms like Mozilla can’t abide by its patent “encumbrance,” and Opera and other web firms don’t particularly love the licensing costs. Their alternative is Theora, better known (relatively) as Ogg Theora. As it stands, HTML5 simply doesn’t require or suggest a single container format or codec to use, which could mean browser-by-browser differences down the road. Ars Technica has a good explainer on the HTML5 video codec debate.

Further reading


If you’re already savvy with HTML5, what differences or improvements would you point out that we left out? Tell us what HTML5 means to you, and your browser, in the comments.



 How HTML5 Will Change the Way You Use the Web [Web Browsing]
 How HTML5 Will Change the Way You Use the Web [Web Browsing]

 How HTML5 Will Change the Way You Use the Web [Web Browsing]  How HTML5 Will Change the Way You Use the Web [Web Browsing]  How HTML5 Will Change the Way You Use the Web [Web Browsing]  How HTML5 Will Change the Way You Use the Web [Web Browsing]

 How HTML5 Will Change the Way You Use the Web [Web Browsing]



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